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Today we are please to announce access to the Beta release of our Unity API asset for using xAPI in games and simulations. This article is provided to community members as guidance on how you can get started with a small pilot project implementing GBLxAPI into a K-12 game/application that has been developed using the Unity 3D engine with our community API for Unity. The instructions that follow assume that the product is a learning game however the same guidance would apply for use with using xAPI to collect data in a non-learning project. 

K-12 Science xAPI NGSS Blog
Blog

The GBLxAPI project has now included the Next Generation Science Standards (NGSS) in the growing xAPI vocabulary catalog for K-12 applications. Developers of learning content can now include specific NGSS standards in addition to the science related vocabulary that are included in the global library.  In this article we will discuss the broader GBLxAPI science vocabulary and then how to incorporate the NGSS standards in your xAPI statements when necessary.

Blog

Every year the Games for Change organization holds their annual conference bringing together individuals and organizations that are making a positive impact on society with games.  The 2018 conference marked 15 years for Games for Change and the GBLxAPI project was there to brief the community on the project and announce it as a community of practice in the xAPI consortium.  The project brief presented the NSF research project as part of the Games for Learning Summit.

Blog

The GBLxAPI community has published a game and learning record store online for live demo use.  A version of the Dig-iT! Games 3 Digits game is available to play for free by anyone wishing to explore how this new method of capturing learning data from games and apps works.  This game is an educational game that teaches math skills while learning the Maya’s unique base 20 number system!  The game incorporates historical artifacts and information on the Maya culture.   

K12 Learning Analytics xAPI
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The new GBLxAPI learning analytics standard was presented to educators and administrators at the National Council for Social Studies (NCSS) annual conference in San Francisco, California on November 18, 2017.  This National Science Foundation (NSF) Small Business Innovative Research funded project provides a new open standard for educational games and apps to capture and report learning data that is inter-operable across vendors.  

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